NEMESIS in Edumeet, Transfers for Innovation and Pedagogical Change

NEMESIS in Edumeet, Transfers for Innovation and Pedagogical Change

On December, 4th, NEMESIS was presented in Edumeet, the International Congress on Transfers for Innovation and Pedagogical Change. Congress was designed under the idea that many present realities mean valuable conditions for improving future learning, and that these useful experiences can be transferable.

The Edumeet Conference was thought a space-time to share transferable experiences that allow us to rethink the future of education and the university, establishing a new contract with the world. In its first edition, Edumeet proposed to look at our reality, in search of contexts where research and innovation are generated from any field: technology, science, design, collaboration or entrepreneurship, from any formal or informal practice.

The experience of NEMESIS appeared as an example of new teaching-learning methodologies: trends, tools, agencies and contexts that can anticipate the future of education. Berta Lázaro, one of the speakers, highlighted from NEMESIS the importance that collective responsibility takes within the project, as a learning instrument for social transformation.

Edumeet is an initiative led by the Architectural Design Department ETSAM – UPM. The current edition of this congress is organized in collaboration with the Javeriana University of Bogotá.

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Is there a link between student participation rights and “doing well” at school?

I want to draw your attention to the article “Four arenas of school-based participation: towards a heuristic for children’s rights-informed educational practice” by Mannion, Sowerby and L’Anson (2020).  They sought to understand if and how young people would make a link between their participation rights and ‘doing well’ at school.  The research involved a number of Scottish schools in areas of socio-economic deprivation chosen because they had higher than average attainments given their catchments.

So are these two things linked? Yes, they are. Is “doing well” at school just another way of saying academic achievement?  Not exactly. According to Mannion et al, it entails many other aspects that came up in the evaluation findings of NEMESIS pilots such as an increased sense of belonging and trusted relationships with different members of the school community.  

What I found particularly interesting is their framing of participation opportunities in 4 different arenas, and the 3rd and 4th in the list have strong connections with NEMESIS Co-labs:  

  • formal curriculum (what happens in the classroom);
  • wider curriculum (e.g. school trips);
  • decision making groups ;
  • and connections with the wider community 

In the concluding remarks, authors highlight the need to broaden the focus of pupil participation and children’s rights in education beyond the typical student voice initiatives such as pupil council membership and non-dialogical consultations.  

The choice of words matter and authors employ ‘Participation’ as it transcends the meaning of the student’s voice. Or to put it other way, this is an invitation to explore scenarios where children cannot only have their voice heard but participate fully in the decision-making process and become actively engaged in bringing ideas to fruition. This ‘engagement in decision making with consequence‘ which is vital, and it should involve meaningful dialogue (not just an undiscussed reaction to an idea), be intergenerational and based on trust and ethical responsibility. 

I may be wrong but this last sentence resonates strongly with co-lab experiences in NEMESIS pilot schools, don´t you think?

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Stakeholder engagement in NEMESIS: Lessons from Pilot 1

NEMESIS conceived co-creation labs as open learning environments. Here, teachers and students join forces with parents, social innovation practitioners and any other member of the local community to collaborate in the design and development of social innovation projects.  You can think of a Co-Lab as the main decision-making structure of the project, bringing together student representatives, teachers and a range of different community actors including families.

Community involvement in NEMESIS

Schools in Pilot 1 have managed to engage a rich mix of community partners.  Parental involvement has been a consistent feature in all Co-Labs, particularly in Primary Schools.  As observed in the figure below the number of parents (Family) attending Co-Lab meetings is only second to teaching staff. Non-Profit organisations (including SIPs) and Local Authorities do also feature prominently in the Co-Lab Member Lists provided by the schools.

 

Profile of Co-Lab members

Stakeholders from non-profit sector outnumber the rest

Piloting schools have adopted an expanded approach to stakeholder engagement that goes beyond Co-Lab participation. In total, schools have established fruitful links and worked alongside 92 unique external stakeholders representing a diverse mix of profiles as evidenced in the figure below.  Representatives from the non-profit sector (including Social Innovation Practitioners) outnumber the rest of groups. The key input and support provided by local authorities is also worth noting and acknowledging.

 

Overall Stakeholder Engagement

External stakeholders were mainly sourced by teachers and schools.

“Contacting external stakeholders takes time, effort. It slows things down. Sometimes you need an expert. It would be nice to have a list of contacts.“ – Teacher, Portugal

However, the need to reach local stakeholders is described by one of the teachers:

“It’s not only geographical proximity,  but personality, feeling the space is shared, sense of connectedness, belonging to the same community (neighbours)” – Teacher, Spain

New possibilities and practices

Quite interestingly and in spite of the fact that most of them were institutions and individuals from the local area, two out of three external stakeholders had not collaborated with piloting schools before NEMESIS. This indicates access to new cognitive and relational resources opening  up new possibilities and practices (Drew, Priestley & Michael, 2016)

Previous collaboration with school

When asked to describe the role played by external stakeholders, schools described it in different terms.  In some cases, stakeholders acted as mentors (26) or as collaborators (18) with quite a lot of contact time with the group of students. Some others brought in expert knowledge (14) needed to deal with specific aspects of the project.  Inspiration is also fundamental in the initial stages and the SIPs appointed by NEMESIS have excelled at this. Last but not least, local companies have provided goods and services.

Main role of external stakeholders

When asked to rate the level of involvement, schools did not only consider contact time. Some stakeholders were considered as highly involved simply because they provided some relevant input to the project once.

Stakeholders’ level of engagement

Difficulties finding an SIP

The difficulties reported by schools in finding an appropriate SIP was one of the main lessons of this first pilot. There are three key reasons or explanatory factors.

First and foremost, the SIP category is problematic in itself. It is hard to find people who define themselves as Social Innovation Practitioners. In order to overcome this constraint, schools have embraced a more inclusive definition that has informed our decision to rename SIP community as NEMESIS community and include all stakeholders that have community and social focus.

The second aspect has to do with relevance. Schools are expecting to find a good match that is in a position to provide expert advice on the topic they have chosen. Obviously this was (and it’s going to be) hard to anticipate in advance.  So while the efforts at creating a SIP community are laudable, they will never meet the unpredictable range of demands arising from school projects.

The local factor has made the difference, evidenced by the strategies devised in schools. So while local community stakeholders are easier to reach, they are also more likely to be concerned and willing to act on issues affecting their communities. Tapping into local community actors does also help to prevent some issues regarding the cost and time of attending Co-Lab meetings or undertaking actions with schools.

NEMESIS enables new, stronger connections with local community

Co-Labs, a central element in NEMESIS pedagogical model, have enabled collaboration between young people and adults to address problems in the school and their local communities and allowed students to have a say in issues of their interest and assume leadership roles in change efforts.

As we have discussed in this article, NEMESIS has enabled new and stronger connections with the local community. A broad range of local stakeholders, mainly sourced by schools, have been engaged in the project. Factors like proximity, relevance and disposition to collaborate on a voluntary basis are key to build a strong NEMESIS community.


Are you a school willing to learn more about NEMESIS or thinking about joining the project? Feel free to surf the web and drop us a line (hello@nemesis-edu.eu) or fill our contact form.

Are you a social innovator who would like to collaborate with the schools in your area? Click here for more info on how to become a mentor.

What is digital storytelling and what is not?

Digital storytelling has its origins in one of the oldest arts in the history of mankind – telling stories. It is based on creating and telling or sharing narrations using not only words, but also modern IT tools and multimedia materials like: graphics, video, audio, animation. As Silvia Rosenthal points out in her article “Digital Storytelling: What it is and What it is not”: 

“Humans are natural storytellers. It has been THE FORM of passing on knowledge from generation to generation. Storytelling existed in some shape or form in all civilizations across time. In the 21st century, which we have the luck to live in, Digital Storytelling, has opened up new horizons, inconceivable without the use of technology. Storytelling is evolving, as humans are adapting, experimenting and innovating with the use of ever-changing technology, the growth of human networks and our ability to imagine new paths”.

Nowadays, storytelling is still widely used in education and in everyday life. However, the development and the widespread use of technology has changed the tools we can use to tell a story. The use of ICT tools in creating and sharing stories has changed the range and impact that such stories might have. Further, it has allowed us to reach larger audiences and its impact might be much more effective.

It is not just about the tools. It is about the skills

Jenna McWilliams, who participates in the project of New Media Literacies, describes in a very graphic way the idea of reading with a mouse in your hand. She says that sometimes teachers encourage students to read with a pen in their hand. It is about committing themselves critically, taking notes, raising questions, thinking, rather than simply looking at the words. Likewise, when students read with a mouse in the hand they take one more step: they assume that they must actively respond to what is in front of them; they are pushed to participate, to be responsible for the quality of the information they receive and to correct it publicly, if it is incorrect.

via GIPHY

It is not about creating media. It is about creating meaning

More and more content is shared on the Internet over time. It is valuable to contribute our perspectives to a type of content but is much better if the emphasis of the stories we share create some meaning— and make that meaning visible to others — not the act of creating the content itself. We found a wonderful example with this teen user of TikTok. She expresses a heartbreaking criticism of the mass detention of Muslim Uighurs in China, in the format of a makeup tutorial. We take our hat off to her.

It is not only about telling a story. It is about contributing and collaborating with others

Thanks to the Internet educators are able to collaborate and share ideas and information all over the world. Without question, Twitter could be a very rich source of information, but the feed moves pretty fast. As a result, the information can be difficult to keep up with.

Twitter chats are conversations to add value to other people’s learning. Chats take place on a specific topic on a specific day and at a specific time. Participants in the chat use a #hashtag specific to that topic, which allows for a search to be conducted even after the chat has ended.  There are plenty of them related to education.

It is not about telling an isolated story. It is about sharing and connecting experiences and perspectives to a community

Me Too is the name of a virally initiated movement that emerged as a hashtag in October 2017. It was created to denounce sexual harassment, following accusations against Hollywood film producer Harvey Weinstein. Many celebrities used the hashtag to tweet their experiences and demonstrate the widespread nature of misogynist behaviour. In other words, #metoo movement triggered a global cry of women, proving that the problem was not a simple aggregation of individual stories. #Metoo has been the evidence of a structural issue beyond far the film industry. 

It is not about substituting analogue stories. It is about transforming stories

Digital storytelling, because of its technological component, has allowed new forms of interactivity. Interactive stories enable us to experience different routes based on the options we choose. For example, the project CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling), co-funded by the European Commission, aims to implement and evaluate both the experiencing of personalized interactive stories for visitors of cultural sites, facing the important challenge of making their collections more engaging to visitors, especially the young ‘digital natives’, while exploiting new forms of cultural interactive experiences.

In conclusion

So, conceived like this, Digital storytelling is not about how to make the most professional video ever. Digital storytelling is about different types of skills that are developed in the process, that allow students and teachers to be engaged and critical digital media consumers. Just like what we do in a social innovation project in a school. The main objective is not that the student learns how to paint a patio or garden, or how to organise a second-hand market. The clue is the process during which they can develop skills. For example identifying opportunities that create social value or forming and valuing new cohesive relations and collaborations.


This article is an extract of the Teacher’s Guide to Digital Storytelling. 

Digital Storytelling is an integral part of NEMESIS as it is a learning tool as well as a way to document and showcase the work created in the Co-creation Labs. Is a way to document and share your social innovation project in a participative way. Read our Teacher’s Guide to Digital Storytelling for further information: https://nemesis-edu.eu/about/resources

Social Innovation in Schools. A proposal for the future of education.

For the last 30 years, students have been taught the same way. We keep teaching them how to acquire and memorise knowledge, even if what they need in this era of ‘information overload’ are skills and tools that allow them to make sense of that information  – and act accordingly. That is part of what we’re going to discuss in this NEMESIS event in Zaragoza.

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